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ROSA GAMES News

Development news from ROSA GAMES, first concepts for upcoming games, and articles about genres, rules and choosing what to play.

ROSA Air Hockey: Neon Arena — game screen concept
Game screen concept. This image illustrates the art direction; the final game may differ.
In development

ROSA Air Hockey: Neon Arena

A sapphire arena for fast duels

ROSA Air Hockey: Neon Arena brings classic air hockey to a gleaming table with gold rails. Sapphire and ruby strikers, a black puck and restrained lighting keep every shot easy to follow.

The concept puts a large playfield first, with both goals, the score and the timer in view. Side panels hold the menu. Mouse and touch controls are planned.

  • Computer opponents and two-player matches are planned features.
  • Our focus will be puck rebounds, precise controls and satisfying goal feedback.

A release date has not been announced. We will share more as development progresses.

ROSA Parking Escape — game screen concept
Game screen concept. This image illustrates the art direction; the final game may differ.
In development

ROSA Parking Escape

Clear a path for the red car

ROSA Parking Escape trades speed for logic. Slide each vehicle along its own axis to guide the red car through the exit. Every move changes the possibilities for the next one.

The first concept combines a readable grid with dimensional cars and a mountain town beside a lake. A gold frame separates the puzzle from the scenery.

  • We are planning a series of puzzles with gradually increasing difficulty.
  • Undo, hints and restart will help players explore a solution.

A release date has not been announced. We will share more as development progresses.

ROSA Pinball Legends — game screen concept
Game screen concept. This image illustrates the art direction; the final game may differ.
In development

ROSA Pinball Legends

Golden ramps and a steel ball

ROSA Pinball Legends is our take on classic pinball: sapphire enamel, metal ramps, bright bumpers and two gold flippers. The ball must stay readable even during light effects.

The concept shows the Royal Sapphire table. Score and remaining balls sit in a separate panel, with launch and pause controls beside the field.

  • Development will focus on ball physics and working ramps.
  • Lights, sound and scoring will respond to actual hits.

A release date has not been announced. We will share more as development progresses.

ROSA GAMES / JOURNAL

The world of games

Explore game types, discover how genres differ and choose a format that suits you. Ten illustrated short reads.

ROSA GAMES / GUIDES

Game guides

Rules, useful habits and ideas for your next game. Explore twelve illustrated guides.

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